All things game development

Published: 4 years ago

Deaths Burden

This is game was made in 48 hours as part of Global Game Jam 2013, the idea is that the is trying to escape out of the tower of hell and uses his spirit to help him escape by going through walls and jumping large gaps. it was …

Published: 4 years ago

Avian Carriers

This game was developed as part of a group project in my module Commercial Game Development, the spec was to make an educational game. My idea was to make a game inspired by the IP over avian carriers which is a protocol wher epigeons …

Published: 4 years ago

Gnome Way Out

Gnome Way Out was initally developed over 24 hours at a university game jam but was continued to be developed by The Gnome Factory and we are currently still developing as the studios first title. It is to be a multiplayer local wifi phone game where gnomes around …

Published: 4 years ago

You are what you eat.

This game was made in 48 hours at the Hull Global Game Jam 2014. The game was inspired by the theme "We don't see things as they are, we see them as we are" which made me think of reincarnation as the things you eat. …

Published: 5 years ago

B.A.S.S

This is a unity project which myself and a partner made in a 12 hour game jam, the first ever time we where using Unity. The idea behind this is that you control the shield by tapping on the left/right side of the screen, which …

Published: 5 years ago

Blue Vortex

Windows 8 Game developed in Monogame. The idea of the game is that you control a camper van flying through a vortex, you have to collect the rocket fuel whilst dodging the astroids. This was my first application on any store, it currently has over …